The Ethnology Notebooks. 2025. № 1 (181), 186—192
UDK 7.012-028.22:[004.9:004.77]
THE ROLE OF VISUAL STORYTELLING IN VIDEO GAMES
SHYLO Oleksandr
- ORCID ID: https://orcid.org/0000-0002-8711-7521
- doctor of arts, professor of the Department of Fine Arts and Design of Academic and Research Institute of Architecture, Design, and Fine Arts,
- O.M. Beketov National University of Urban Economy in Kharkiv, 17, Chornoglazivska Str., 61002, Kharkiv, Ukraine,
- Contacts: e-mail: alexandershilo55@gmail.com
BATUREVYCH Dina
- ORCID ID: https://orcid.org/0009-0001-1090-5095
- Master’s student of the Department of Fine Arts and Design of Academic and Research Institute of Architecture, Design, and Fine Arts, O.M. Beketov National University of Urban Economy in Kharkiv,
- 17, Chornoglazivska Str., 61002, Kharkiv, Ukraine,
- Contacts: e-mail: dinarutiko@gmail.com
Abstract. The modern digital media industry is in a stage of active prosperity. Video games are considered a relatively new genre compared to others, which creates opportunities for further discoveries, novelty of research and the emergence of alternative options for using the results of this field. It combines various ways of conveying information, one of which is visual storytelling, which is based on figurative non-verbal perception. It is visual storytelling that acts as an international means of communication, the understanding of which is not limited by the requirements for knowledge of a particular language, being conditioned only by the global cultural context.
The purpose of this work is to analyze modern trends and methods of visual storytelling to understand how authors use imaginative thinking and the player’s perception to convey the story and game mechanics, in particular, to study the role of color, symbolism and imagery in the emotional perception and actualization of content. The object is visual storytelling in the context of video games.
One of the tasks of this work is to analyze the basic principles, modern trends and methods of using and creating visual storytelling to understand how authors use imaginative thinking and the player’s perception to convey the story and game mechanics, through the use of visual images, colors and symbolism.
The work explores the process of interaction of the final product of game design and visual storytelling with the player in the field, through the analysis of the concept art stage. The study provides a brief overview of the design stage of concepts, and the role of the following elements in it: imagery, visual metaphors, colorology, symbolism,
The characteristics and methods of visual storytelling are described, which communicate with a person not at the linguistic level, but at the cultural-figurative level, which argues for the leading role of visual storytelling, recognizing its role not only in visual aesthetics, but also in the ability to freely compete with the technical aspects of game projects, through the competent construction of accents, even at the stage of their development.
Keywords: artificial intelligence, digital technologies, virtual environment, images of the architectural environment in the context of video games, visual storytelling, video game, concept art, colorology, symbolism, imagery, critical thinking.
Received 30.01.2025
REFERENCES
- Newman, M.Z. (2015). Game after: a cultural study of video game afterlife. The Journal of Theory and Practice, 1 (Vol. 19, pp. 136—138). DOI: https://doi.org/10.1080/13642529.2015.954783 (Last accessed: 10.12.2024).
- Mazurok, M., & Saprykina O. (2022). Storytelling as an effective tool formation of communicative competence of educators of the new ukrainian school. Youth & market, 1, 199. DOI: https://doi.org/10.24919/2308-4634.2022.254106 (Last accessed: 10.12.2024) [in Ukrainian].
- Bondarenko, N. (2019). Storytelling as a communication trend and a cross-curricular method of learning. Youth & market, 7 (174), 130—135 [in Ukrainian].
- Demkiv, A. (2021). Storytelling as a means of expression in graphic design illustration: master’s thesis. Retrieved from: https://er.knutd.edu.ua/handle/123456789/19423 (Last accessed: 10.12.2024) [in Ukrainian].
- Dovzhenko, I., Dubinina,Y., & Prasol, S. (2021). Criating a visual narrative for motion and video design: Thesis. Retrieved from: https://er.knutd.edu.ua/handle/123456789/18120 (Last accessed: 10.12.2024) [in Ukrainian].
- Izotova, N. (2019). Literary narrative in the context of Ludic Stylistics. Humanities science current issues, 20 (Vol. 1, pp. 63—67). DOI: https://doi.org/10.24919/2308-4863.1/20.167364 (Last accessed: 10.12.2024) [in Ukrainian].
- Haggis, M. (2016). Creator’s discussion of the growing focus on, and potential of, storytelling in video game design. Persona Studies, 1 (Vol. 2, pp. 20—25). DOI: https://doi.org/10.21153/ps2016vol2no1art532 (Last accessed: 10.12.2024).
- Kravets, L.V. (2022). Imagery, Encyclopedia of Modern Ukraine. Retrieved from: https://esu.com.ua/article-74648 (Last accessed: 10.12.2024) [in Ukrainian].
- Marakhovska, K.D. (2023). Color in psychology, culture and design: relationship, perception and impact on human emotions and behavior. Psychology of the individual’s living space in modern conditions of crisis, globalization and digital transformation of social life: Materials of the International Scientific and Practical Conference, Odessa. DOI: https://doi.org/10.32837/11300.26414 (Last accessed: 10.12.2024) [in Ukrainian].
- Livingston, L.A. (1991). The Effect of Color on Performance in an Instructional Gaming Environment. Journal of Research on Computing in Education, 2 (Vol. 24, pp. 246—253). DOI: https://doi.org/10.1080/08886504.1991.10782006 (Last accessed: 10.12.2024).
- Momchilova, A. (2019). Color as an artistic tool of makeup (Pp. 28). DOI: https://doi.org/10.35619/ucpmk.vi28.113 (Last accessed: 10.12.2024) [in Ukrainian].
- Jonna, G., & Kasra, K. (2013). Symbolism in Games. Thesis. Blekinge University of Technology, Department of Planning and Media Design. Retrieved from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4815 (Last accessed: 10.12.2024) [in Swedish].
- (2020). Using symbols of unconstitutional organisations. Strafgesetzbuch. (Section 86a). Retrieved from: https://dejure.org/gesetze/stgb/86a.html (Last accessed: 10.12.2024) [in German].
- Popovychuk, V.O. (2020). Judicial practice of illegal use of the symbols of the Red Cross, Red Crescent, Red Crystal in foreign countries, issues of law enforcement and qualification of criminal offenses in Ukraine. Scientific notes of the V.I. Vernadsky TNU. Series: Legal Sciences, 5 (Vol. 31, pp. 99—105) [in Ukrainian].